Building Interactive Systems: Principles for Human-Computer Interaction

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Cengage Learning, Jan 7, 2009 - Computers - 672 pages
This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.
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About the author (2009)

Dr. Dan Olsen has been researching in interactive technologies for 30 years. He has done work in generating interactive systems, network-based interaction, human-robot interaction, and portable devices. He is the founding editor of ACM's Transactions on Computer Human Interaction and has received a number of awards for his service and research in the field. He was the Director of the Human-Computer Interaction Institute at Carnegie Mellon University and is currently a Professor of Computer Science at Brigham Young University.

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